The images below are of a showcase exhibition of the Design Arts at the ANU School of Art’s gallery in Canberra, Australia. Amongst the 19 exhibitors were four finalists of this year’s IDEA awards, three winners of the Bombay Sapphire Design Award and two winners of the Canberra 100 Design awards – all alumni from the School of Art. This exhibition was opened to a full house by Brian Parkes, CEO of the Jam Factory, Adelaide. This exhibition will be on show till 25 August 2012.
Posts Tagged 'gilbert riedelbauch'
Tags: art, David Hockney, digital, gilbert riedelbauch, Hockney, iPad, kunst
What goes round, comes round. I was surprised to find my post ‘True digital art on iPad by David Hockney‘ almost word for word as well as image for image re-posted and littered with advertising by ‘theproductjudge’. As this post was intended as a thank-you to David Hockney’s for his generosity, I am frustrated by this syndication, code for rip-off. Frustratingly they even ripped-off my title and achieved swiftly a much higher Google ranking.
However, my blog stats suddenly increased as one of my images showing David Hockney’s drawings on iPads has gone up in Google’s ranking – number 4 if one searched ‘David Hockney iPad’ – due to this appropriation.
Similar to this but legit: Martyn Gayford wrote online about Hockney’s current exhibition of iPad drawings in Paris, days later this text was printed – ink on paper – in the ‘Canberra Times’ including the image of me with the iPads taken at an earlier event at ANU School of Art.
So, what ever is available can reappear in many forms. I just would have liked to been asked before someone uses my words and images (intellectual property) and tries to make a commercial gain.
Tags: art, craft, design, digital, gilbert riedelbauch, rapid prototyping, research, technology
‘One can do only four things with material’, is my current theory I like to test with this post. Four steps apply to the majority of making processes and some aspects of these are shifting from the makers workbench to distributed digital fabrication online.
It is worthwhile to look at these shifts in more detail as the mastery of digital technologies is involved in defining contemporary craft practitioners as ‘Designer Makers’.
The four processes are:
Cutting – Forming – Fusing – Finishing
About these categories:
Many materials used by makers are available in flat, like sheet metal, fabric, glass. Traditional cutting tools such as saws, scissors, blades are used on them, while at the same time digitally controlled cutting processes like laser & water-jet cutting or CNC plasma cutting are becoming more and more accessible. Digital processes influence most significantly the first category, cutting. Just about all flat materials can be ‘fashioned’ this way, allowing the maker to achieve repeatable precision parts countless times. These technologies are still very specialised and expensive usually out of reach of the individual maker. However a growing fabber network will bring these tools closer to the workshop of the individual maker.
The forming is still mostly in the hands of the crafts practitioner with digital 3 dimensional processes only on the periphery and used in niche applications. Once cut to size, many materials are traditionally formed through impact like the use of hammers or with the help of heat, steam or formed into and over molds. Rabid prototyping is a representing the digital fabrication for this category. For example in contemporary jewelery very detailed 3D wax or polymer prints are used to achieve – once cast in metal – very unique results.
The third category, fusing, relies heavily on the skilled work of the maker and no influence of any digital technology in this category is evident. All crafts have developed processes of combining materials either two of the same kind or as a mix of different materials. Some are permanent while others can be separated again. These fusing processes include welding, gluing, riveting, stitching, bolting.
Finishing: the treatment of the works surface is typically one of the last steps in the making process, while adding significant value to the finished object, it is time consuming. Many of the finishing processes are completed by hand. However an increasing number of digital and computer controlled processes are relevant to this category such as digital printing on fabric, laser engraving. Some of the finishing processes are mechanical or chemical and can include techniques such as engraving, polishing, printing, anodizing, lacquering.
Digital fabrication has without doubt much to offer for contemporary craft practice and over time will get more important for the contemporary designer maker. By becoming more accessible digital fabrication has the potential to contribute significantly across the entire making processes.
To integrate these technologies with traditional tools the maker has to add the required digital skills to the tool set as well. Just about all cutting processes I mentioned are based on the ability to generate vector based drawings. These would require a basic knowledge of a software such as Illustrator.
To address rapid prototyping processes, one has to master a CAD program first. Typically this requires a much steeper learning curve until one is able to create a well-formed 3D computer model. However non of these skills can’t be learned (or taught for that matter).
Together with an increasingly fast, accessible internet and more user friendly web 2 services, digital fabrication is ready to be explored creatively.
Tags: art, craft, design, desk light, gilbert riedelbauch, highlights, lamp, led, leds, light, lights, ponoko, web2
This image shows some of the possible combination of materials and colours I played with for the 2nd series of this light object. Basically all 3mm materials could be used as a base. Ponoko has many exciting colours in their materials catalog.
Tags: art, craft, design, exhibition, gilbert riedelbauch, technology, web2
While sorting photos of a recent exhibition using iPhoto on an Apple Mac I explored the ‘book’ option in this free software. After selecting one of the many layout templates it was easy to populate the pages with images. The basic image editing tools in iPhoto also helped to improve the look of the pictures significantly. After tweaking the templates and adding the images and some text, I only needed to press the ‘buy’ button and through my Apple account the prove of my catalog was on its way to be printed. This is just another example of a web2 based production method.
The price of about $25 (Australian) for each copy is good if one needs only a few copies instead of hundreds to make a traditional print-run viable. I also used a pdf export of this catalog to get 20 copies printed locally, the price was comparable but the quality of the ‘Apple’ print was superior. You can download (500KB) a low res pdf of this catalog.
I have now a lasting document that helps with promoting my work and a little giveaway for everyone who supported my work. In the process I also registered as a publisher and this booklet has an ISBN. This might sound like a lot of effort for a little 30 page publication, but this catalog documents my recent ‘highlights‘ exhibition, which in turn represented the outcome of an intensive period of research and work as part of my professional practice.
Tags: art, craft, design, desk light, digital, gilbert riedelbauch, highlights, kunst, lamp, light, lights, rapid prototyping, research, technology
Based on web 2 technologies, a growing variety of production processes are becoming easily accessible for anyone.
An online interface makes highly specialized technologies available. Once you setup your account, payment and shipping options are selected you can start producing and in some cases have access to a network of like-minded users or potential customers.
Companies like Ponoko (laser cutting and engraving), RedEye (Rapid Prototyping) and blurb (bookmaking) can successfully contribute to a designer/maker practice. A competent level of computer skills are required to address these services to achieve the best outcome. For waterjet or laser cutting, which are essentially two dimensional processes, of flat or sheet materials the mastery of a vector-based graphics program like Adobe Illustrator is essential. To use the RedEye ‘factory of the future’ one needs to generate a .stl file of a virtual 3D object that had been modeled in a CAD program.
The underlying specialized technology, for a long time the domain of the manufacturing industry, is expensive and usually out of reach of a single craft practitioner. If acquired, such equipment would ‘tie’ the individual maker to this technology for a long time and introducing a high level of risk to their business. Not to mention high running cost and that these digitally based technologies become obsolete within a few years.
I have used several of these processes while designing and making the ‘desk light‘, it has a waterjet cut stainless steel plate, a lasercut lamp shade (Ponoko) and Rapid Prototyping parts. Using these technologies has led the design process to new solutions and made the making of this light relatively easy.
Tags: art, Dürer, drawing, Duerer, gilbert riedelbauch, holzdruck, laute, lute, Painters manual, reclining, Renaissance, unterweissung, unterweysung, woodcut
Many of my posts share findings about two particular prints published in Albrecht Dürer’s 2nd edition of the Painters Manual 1538 (Unterweysung der Messung). In order to see these woodcuts in relation to their descriptive texts and their ‘context’ within the book, I had to travel to Melbourne, Nürnberg, Munich and Vienna.
I could have had a very good ‘preview’ of this book on the “Rare Book Room” site where a good quality, page by page, reproduction of the Manual is available.
On the intro page of this fantastic site it says: ‘The Rare Book Room site has been constructed as an educational site intended to allow the visitor to examine and read some of the great books of the world.’ And it is a pleasure to turn the pages of these special books.
You can see the two prints by Dürer I referred in some of my posts in the rare bookroom here:
My blogs about the ‘Lute’ print are:
‘Did Albrecht Dürer get it wrong, a surprise discovery in one of his prints’
‘Ist Albrecht Dürer ein Fehler unterlaufen eine überraschende Entdeckung in seinem Holzschnittes der Zeichner der Laute’
‘Further to Albrecht Dürer woodcut The draughtsman of the Lute’
My blogs about the ‘Reclining woman’ are:
‘A page out of Dürer’s own copy of the Painters Manual’
‘Male or Female? One of Dürer’s prints in the context of gender, feminism and other theories.’
‘Dürer lost in translation? German Klartext and English translation of one page of Dürer’s handwritten manuscript of his 2nd edition of the painters manual’