Archive for May, 2007

Did Albrecht Duerer get it wrong? A surprise discovery in one of his prints.

Link zur Deutschen Version
Also see blog: Dürer drew a man not a women – misinterpretations about the woodcut ‘Draughtsman drawing a reclining women’.

Visual research using Albrecht Dürer’s perspective illustration in the print of his woodcut Man drawing a lute 1525.

The following is the outcome of ‘teaching-led research’ and about the initial visual research project stimulated by a surprise discovery of an error in one of Albrecht Dürer’s illustration. This discovery was a result of teaching perspective drawing as part of the Design Arts core program.
While searching for historical reference material for our new Core Design class, I came across the print ‘Man Drawing a Lute’ a woodcut by Albrecht Dürer.

Man drawing a Lute AD 1525

Little did I know then, that his well-known image would lead me into a web and literature search and leave me with an ever greater admiration for this master of the northern Renaissance. The discovery and the outcomes of the research are documented here in a series of images.

Albrecht Dürer, the well-known German printmaker was born in 1471 in Nuremberg a significant centre of the crafts at the time.

duerer-selbstbildnis.jpg

He was well educated and acquainted with many influential contemporaries. Journeys to Italy and the Netherlands made him a cosmopolitan of his time. It was during his second visit to Italy in 1506, that he learned about ‘the secret art of perspective’, (a, Strauss 1977).

He was famous for his engravings, wood cuts, paintings and his publications amongst them ‘The Painters Manual’.

durer-manual-cover-512.jpg

This manual comprises four books; it is in the fourth book in the chapter about the theory of perspective where one can find the image ‘Man Drawing a Lute’. Dürer’s interest in suggesting practical solutions to capture subtle perspective distortions is evident through his inventions. In the 1525 edition of this manual, Dürer shows two apparatuses to create a perspectively correct drawing. In 1528, the year of his death, when this Manual was republished, he had added three more contraptions. It is his reputation as an artist, his interest in geometry and inventing that lets him stand as equal next to Raphael and Leonardo da Vinci.

As part of teaching perspective drawing I used Albrecht Dürer’s image with the Lute as it illustrates clearly the concept of the picture plane. To demonstrate the relationship between the image size and the distance of the picture plane to the viewpoint (eyepoint) I devised a contemporary version of Dürer’s system.

student-durer-laser-512.jpg

Two upright windowpanes were placed in front of each other, about a meter apart, with an object placed so it could be observed looking through both windows at the same time. A laser pointer fixed on a tripod acted as the eyepoint and was positioned in such a way, that the laser beam would point to the object shining through both image planes. If activated a red dot became visible on the object and simultaneously on both planes. Students adjusted this laser beam to scan major features of the object point-by-point and marked each point on the two transparent windows. As expected both image planes showed the same pattern of marks, one on each glass pane, but they were different in size. Both glass plates with the point scatters were then photocopied and given to the students to draw on. By connecting the right dots on each photocopy two perspectively correct images in different sizes of the scanned object appeared.

laser-dot-drawing-Riedelbauch_512.jpg

As a result of this exercise with my students, I was aware of the effect the distance of the picture plane to the eye point has on the resulting image size. While contemplating Albrecht Dürer’s image, I got suspicious about the large size of the lute sketched on the canvas in his illustration. Loading a digital version of this image into Photoshop provided all the tools needed to visually manipulate its elements. After copying and isolating the canvas onto a new layer, I then perspectively distorted it and I placed the canvas with the lute back into the frame.

Durer_Man_Drawing_A_Lute_Riedelbauch_fig07.jpg

The line connecting the probe to the eyepoint still correctly connects the lute through the corresponding point on the canvas to the eyepoint. However if one chooses any other feature of the lute, eg where the neck of the instrument touches the table, and connect its position with the eyepoint, one will see that it does not match with the point in Dürer’s lute on the canvas in the frame.

Durer_Man_Drawing_A_Lute_Riedelbauch_fig09.jpg

His drawing of the lute is much too large. By drawing a line from the neck of the lute through the corresponding location on the canvas it does not converge with the first line, in other words the lines do not have a common eyepoint.I was intrigued that Dürer, who was a master of the centre- or one-point perspective, the only perspective system known at his time, would make such a mistake. Unbelievable that the very image used to illustrate concepts of perspective drawing would fail to apply its own rules. I was further surprised that I could not find any reference to his error in this well-known image.

What led Dürer to allow this mistake to be printed? Was the frame for the canvas placed to the far right to make space for the prominent figure on the left – who I thought was the master, while the assistant marking the position of the string in the frame had to put up with working in a confined space? I began to believe that it was a sign of Dürer’s vanity, as he did not miss any opportunity to place his initials prominently in his imagery, almost as we use logos today. In the painting for the ‘Landauer Altar’, commonly referred to as ‘All Saints’ from 1511, he even added a miniature self-portrait next to his logo in the lower right corner.

riedelbauch_fig10.jpg

However, the master himself proved me wrong. In the translated version of The Painters Manual by Walter Strauss (b, Strauss, 1977), Dürer provides explanations about his second perspective apparatus. He advices: ‘Now proceed as follows. Place a lute or another object to your liking as far from the frame as you wish, but so that it will not move while you are using it. Have your assistant then move the pointer…’. This meant that the man on the right was in fact the painter and not the assistant as I had wrongly assumed.

If the drawing of the lute, which seemingly shows a true point pattern of the instrument, was too large for the frame in its current position one can ask: ‘Where would the frame need to be shifted to, to make Dürer’s woodcut right?’ As the student’s experiment had demonstrated, the closer the picture-plane – the frame with the canvas – is to the object, the larger the object will be depicted. For Dürer’s image this would mean that the frame has to move to the left nearer to the lute. Inspecting Dürer’s print closely, I noticed that the hand of the assistant who is holding the edge of the opened canvas had an odd shape and the stretched arm was rather resting then supporting this fragile contraption. Again with the help of digital image manipulation I isolated and moved elements of the image. First I focused on three reference points on the canvas; the one Dürer used himself at the far end of the Lute, one at the end of the fingerboard and one where the neck rests on the table. Then I identified these points on the Lute itself and connected them with straight lines to the eyepoint.

Durer_Man_Drawing_A_Lute_Riedelbauch_fig11.jpg

Then I scaled, moved and perspectively distorted the frame in a way that it would meet the hand of the assistant. After this the canvas with the three points marked was also scaled, moved and perspectively distorted to fit back into the frame in its new position. As the frame has moved into the centre of the image, the canvas can be seen only side-on, it appears almost as a line.

Durer_Man_Drawing_A_Lute_Riedelbauch_fig12.jpg

However all the reference points and the projected lines suddenly match up. This proves in my view that Dürer had initially planned to place the frame in the centre of his Illustration. However, placing the frame in the centre would have made it impossible to show how to mark the position of the string connected to the assistance’s pointer within the frame and therefore diminished the clarity of the principle he wanted to illustrate.

In conclusion, if my assumption is right, that Albrecht Dürer’s decision to sacrifice the true construction within his print for the sake of a clear illustration of the principle was deliberate, I have great respect for this bold approach. It successfully illustrated in all these years some of the principles of creating a perspective drawing. He crafted this woodprint with such confidence, that it took almost five hundred years and the advent of easy to use image manipulation software to reveal its fault. Now that I am aware of its error, this print showing a ‘Man Drawing a Lute’, has even more to offer, as it tells a story about the limitations of the one point perspective and plays with the picture elements and its perceived effects.

This discovery was an immediate result of my teaching involvement with the Bachelor of Design Arts core program; it will have a direct effect on development of content for this course in the future and will stimulate further ‘teaching-led research’.

In presenting this discovery I did at no time intended to criticise or otherwise belittle this great master of the Renaissance, but even in this regard Dürer comes to my aid. In one of several drafts for the introduction of a projected book he writes (c, Strauss, 1977): ‘But with God’s help, I want to publish the little that I have learned even at the risk of being ridiculed. I shall not mind.’

Strauss W. (1977). (a), The literary remains of Albrecht Dürer. Translation of and comments to The Painter’s Manual by Dürer A. (1525) Page 7. New York. Abaris Books.Strauss W. (1977). (b), The literary remains of Albrecht Dürer. Translation of and comments to The Painter’s Manual by Dürer A. (1525) Page 391. New York. Abaris Books.Strauss W. (1977). (c), The literary remains of Albrecht Dürer. Translation of and comments to The Painter’s Manual by Dürer A. (1525) Page 8. New York. Abaris Books.

These initial outcomes had been presented at Art and Authenticity at the Australian National University in November 2006, Canberra and at the ACUADS conference in September 2006, Melbourne.

rhythm of making changed

In 2005 I first tried to illustrate the changes to the rhythm of making introduced by digital technologies. I presented it as part of my papers at the Northlands Glass (Sept 05) and the Smart Works Design and the handmade (March 07) conferences. In the following paragraphs the underlying principles, which have helped shaping the flowchart on which this text is based on, will be discussed.

Starting from a common point, the initial design, this flowchart compares the rhythm of making both from a traditional and from a new (digital) technologies perspective, ending again in a common point, the finished object.
Rhythm of Making upper
The first or upper part of this graph shows the traditional working process where the work evolves under the makers hands. Every incremental step of the making process is assessed and will provide a moment of re-interpretation of the initial design. The original drawing will have included the knowledge of an experienced hand and will have considered all necessary processes required to make the object. The maker and the designer are one person with a clear idea of the outcome and how to achieve it.
During the making the design drawing becomes a mere reference, as with every new manual step new solutions emerge, inviting new possibilities to be explored. This is expressed in the flowchart as a closed feedback loop which will only cease in the moment the object is finished.
Rhythm of Making CAD CAM model
The second, lower part of this graph shows the relationship between the idea the CAD (computer aided design) drawing and the final object and how they are influenced by digital technologies. These technologies are the computers used for the design work as well as the computer controlled manufacturing processes CAM (computer aide manufacturing) which translate the CAD drawings into objects.

This is following the argument by Robert Shiel [1] in his ‘Design through making’ (PDF doc) essay, he states: “……the tools of representation (CAD) have merged with the tools of fabrication (CAM) and machines now challenge the drawing as a direct instruction to make”. He continuous: “Whilst CADCAM is neither drawing nor making in the familiar sense, it is a hybrid mode where the investigation of ideas is engaged with the tactile and the physical. What is important about CADCAM is that it connects the drawing to a machine that makes. It is the drawing that has undergone the greater revolution. Acting as an instruction to make, the drawing must now anticipate the performance and resistence of any given material to fabrication processes.”
I find it important to highlight, that the final object exists in the moment the CAD drawing is saved to the computers memory. In other words the draftsman becomes the craftsman, the designer the maker the drawing the object.
Rhythm of Making both models
As new technologies play an ever increasing part in contemporary craft practice, any degree of integration of these different Rhythm are possible. These approaches have and will lead to new objects extending the boundaries of craft.
Integration of new technologies however poses consequences for the individual maker, the necessary skills need to be acquired together – requiring a steep learning curve together with a hefty bill to investment in equipment.While traditional tools will equip ones workshop for a very long time, new technologies are notoriously short lived. They are usually more specialised then universal and require original parts for replacement in case they break down.

An other way to illustrate the difference between the two rhythms is to look what is left after the work is done. In the traditional process, in this case in silversmithing, the scraps are ready to be recycled, while in the case of Rapid Prototyping, the scraps are actual objects which are just not right, left to be thrown out.
silver scrapsRapid Prototyping scraps
Digital technologies certainly open new doors for the maker, but how large the rooms behind these doors are, still needs to be assessed.

[1] Robert Sheil. Design through making (Pdf document)
Accessed 20 September 05 at 3:30 pm

ingrown craft, design linking the old and the new

The design of this work ‘surrounds’ and connects crafted silver rings with Rapid Prototyped links to form a jewelery necklace. The intriguing moment is when the finished piece is lifted off the machine and is at once a fully articulated and finished object.
RP chain 1
Since 1992 my work combined new technologies – namely computer based modeling and Rapid Prototyping – together with traditional Silversmithing techniques. Recently I have begun to reverse this digital based making process by putting the hand made, the Silversmithing, first and then ‘reverse engineer’ elements, like the silver rings of the ‘RP chain’.

RP chain detail

After finishing the 17 sliver rings their dimensions are captured/measured. In this case with a simple calliper for complex or free-from objects a 3d laser scanner could be used. Based on their dimensions these handmade rings are then modelled using computer aided design (CAD) – I use formz as a 3D computer modeling program – to accommodate tolerances and add links to form a closed chain. These links will then be build on a Rapid Prototyping machine. Rapid Prototyping is a process, which ‘grows’ layers of ABS plastic, and can build just about any object. I use a Stratasys Fdm system giving me a high level of control over the build process, like in this case I used a stop-layer.

rp chain1 inserting rings

After the links have been partially built and the voids for the silver rings are formed the build process is stopped to insert the sliver rings. By continuing the Rapid Prototyping process the sliver rings grow together with the links to form a larger total, a necklace – the RP-chain. An intriguing moment is when the finished piece is lifted off the machine and is at once a fully articulated and finished object. Both Silversmithing and Rapid Prototyping are applied true to their unique media with the aim to create contemporary works of craft.

rp chain 1 breakout

sweet talk for craft by Peter Day UK broadcaster

At the recent Smart Works Design and the Handmade conference Peter Day presented a riveting keynote. Besides his very pleasant voice – he is a radio presenter after all – I drew a lot of enthusiasm out of what he had to say about the relevance of craft practice as an economic model. In short this century will be ‘the century of the crafts’. His argument is that people do not like choice, ‘rather they like exactly what they want’. The interest is in the back story – like the label on the back of a vine bottle – a quality the handcrafted object embodies. Paired with new technologies and a global distribution economy, a local maker has a good chance to find that customer/collector for their work. Here is the link to this outstanding and motivating talk.

The Smart Works exhibition at the Powerhouse Museum in Sydney will be on till August 2007.

Link to his talk: 35 min or 25 MB of mp3 on ABC Radio National.

first lines

What I like to focus on and bring to this blog is expressed in a short text as part of the de/sign/ed catalogue from 2005, it reads:

As much as the mind links an idea with a design solution, the hand connects design to the making process. Making becomes the extension of design and forms the essence of craft.

New technologies play an ever increasing part in my working practice. The skillful manipulation of tools and process’ – the basis of making – is equally important for digital work and require an experienced hand. This augments and expands all aspects from sketching to the making, digital technologies have a hand in it. Using the old together with the new calls for new design solutions and informs the resulting objects. Traditional silversmithing techniques interact with rapid prototyping parts and the virtual 3D space of the CAD program feels like an extension to my workshop.

The pleasure is in the making wherever and however it happens.

feather light 1 detail


images of work

Obrut felt shade closeup

Obrut stainless steel & felt

Obrut light 09

More Photos

what was b4

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